An exploit will allow for such code to be executed. This is expected because of Wii U’s protection that disallows unauthorised software. If you install a homebrew software on your Wii U and you try to load it directly, the system will return an error (normally a 199-9999 error) and will halt and will only recover with a cold reboot (turn off then back on). This is often done by exploiting bugs in software, such as specific copies of games and flaws in the Wii U system software. In order to execute homebrew software in the Wii U, one must bypass the Wii U protections built by Nintendo. But for the sake of completeness, I’ll give a very short overview. I take that readers of this post have some degree of awareness about Haxchi. I will not dwell too much on the mistakes I made, except when relevant to the ultimate purpose of this post, which is to detail what I think is the best way of launching and configuring Haxchi on the console. So this post is my way of share what I have learned. Well I made a few boo-boos in the process, and I learned a lot about Haxchi from it. I replaced it with a card from a more serious brand, and I took the opportunity to update some of the homebrew apps. It became permanently read-only in less than an year. So I was using a cheap SD card with my Wii U to keep all of my homebrew apps for both the Wii U and the virtual Wii (vWii), and the card didn’t last long. Why? Because it can play all Wii U and Wii games, and once hacked it gives one the access to Homebrew and emulations spanning every generation that came before it! Preamble Yes, I still have a Nintendo Wii U and I think it is one of the best consoles ever.
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